The 4 Weapons Dominating Right Now

Patch 7.6.0 Meta Report - Updated 5 minutes ago

*Daily matches scraped from public profiles – refreshed hourly*
Light

XP-54

#1 META
0.70s
Average TTK
vs Light
0.70s 3 shots
vs Medium
1.16s 5 shots
vs Heavy
1.63s 7 shots
🎯 Hitscan 💨 High mobility 🔄 30 rounds ⚡ 850 RPM
87%
Community Sentiment
⭐⭐⭐⭐☆
4.6 Rating
💡 Pro tip: Pre-aim corners, burst fire at range for better recoil control
"Still meta after nerf – praised for control, mobility, and CQC dominance"
Weak vs: ShAK-50 Strong vs: M11
Medium

FCAR

S-TIER
0.68s
Average TTK
⚡ 268 DPS 📏 42m range 🔄 25 rounds 🎮 8/10 ease
88%
Community Sentiment
⭐⭐⭐⭐⭐
4.7 Rating
💡 Pro tip: Control recoil for consistent headshots at medium range
"Laser-accurate full auto with zero falloff – pro favorite after FAMAS nerf"
Weak vs: ShAK-50 Strong vs: AKM
Heavy
↑ Damage 7.4.0

ShAK-50

#1 META
0.57s
Average TTK
vs Light
0.57s 2 shots
vs Medium
0.95s 3 shots
vs Heavy
1.33s 4 shots
🔫 One-shot headshot 🔭 70m range 🔄 20 rounds 🎯 4x scope ⚡ Instant ADS
92%
Community Sentiment
⭐⭐⭐⭐⭐
4.8 Rating
💡 Pro tip: Hold long angles, quick-scope for medium range engagements
"Undisputed king of range – 2-taps Lights, dominates sightlines"
Weak vs: Close Range Strong vs: Everything at range
Heavy

Minigun

S-TIER
0.54s
Average TTK
⚡ 420 DPS 📏 35m range 🔄 250 rounds 🎮 7/10 ease 🔥 Sustained fire
85%
Community Sentiment
⭐⭐⭐⭐☆
4.5 Rating
💡 Pro tip: Pre-spin before peeking to eliminate wind-up time
"Suppression monster – shreds cover and players alike"
Weak vs: Sword (close) Strong vs: Everything

Smart Filters

Meta Evolution

Historical Changes (7.4 - 7.6)

Patch 7.6.0
BUFF Sword: Damage 74→88 / 105→120 – melee viability up
Patch 7.6.0
BUFF KS-23: Converted to hybrid hitscan-projectile
Patch 7.6.0
BUFF All Melee: Hit-detection improvements
Patch 7.5.0
NERF Sledgehammer: Range reduced by 30% → Dropped to A-tier
Patch 7.4.0
BUFF ShAK-50: Damage increased to 120 → One-shot headshots return

Weapon Comparison