The Finals Season 7 - Weapon Rankings & Loadouts
Last Updated: Season 7
Based on performance data & community sentiment
Quick Navigation: Light Weapons • Medium Weapons • Heavy Weapons • Latest Patch Notes
XP-54 SMG or V9-S Pistol + Dash + Frag Grenade
Sword or Throwing Knives + Cloak + Motion Sensor
ARN-220 + Recon Senses + Gas Mine
AKM or FAMAS + Recon Senses + Goo Grenade
CL-40 + Gas Mine + Healing Beam
Cerberus 12GA + Defibrillator + Sonar Grenade
FAMAS or AKM + Healing Beam + Gas Mine
M60 or ShAK-50 + Mesh Shield + Dome Shield
SA-1216 + Explosive Mine + Charge n' Slam
.50 Pistols + Barricade + Proximity Sensor
Lewis Gun + Mesh Shield + Explosive Mine
XP-54 or FAMAS + Gas Mine + Sonar
Stay mobile, deny routes
Minigun + Riot Shield + CL-40
Control zone
XP-54, Medium = FAMAS/CL-40, Heavy = M60 or ShAK-50
Meta picks for each class
115→100 dmg (Light), 200→154 dmg (Heavy)
Pellet damage: 10→9 (reduced frustration)
40→42 dmg (now viable again)
Buffed for environment destruction
Mag size: 21→24
Slight buff to destruction scaling
DPS: ~240 | TTK: ~0.64s
🟨 Stable
Low recoil, versatile, community favorite
✅ Great for: Ranked & Casual
✅ Beginner friendly
DPS: ~240 | TTK: ~0.50s
40 dmg/shot, fast reload, deadly up close
✅ Great for: Close combat
✅ High skill ceiling
DPS: ~265 | TTK: ~0.54s
Fastest SMG, recoil-heavy but deadly
⚠️ Requires recoil control
✅ Highest DPS potential
DPS: ~204 | TTK: ~0.66s
Solid all-around, rising meta pick
✅ Great range and recoil control
✅ Beginner friendly
DPS: ~260 | TTK: ~0.2s
One-shot kill, brutal up close
⚠️ Very short range
✅ Highest burst damage
DPS: ~148 | TTK: ~1.3s
Backstab one-shots, high skill ceiling
⚠️ High risk, high reward
✅ Great for flanking builds
DPS: ~210 | TTK: ~0.58s
📈 Rising
Back in play after buff to 42 dmg
✅ Great for: Mid-range combat
✅ Consistent damage output
DPS: ~200 | TTK: ~0.70s
Balanced all-rounder, consistent performance
✅ Great for: Ranked & Casual
✅ Beginner friendly
DPS: ~195 | TTK: ~0.76s
Low recoil burst/full-auto, easy to control
✅ Great for: Beginners
✅ Consistent accuracy
DPS: ~200 | TTK: ~0.60s
📉 Falling
Two-shot burst, nerfed in S7 but still strong
⚠️ Nerfed in Season 7
✅ Still very effective
DPS: ~198 | TTK: ~0.67s
High power, high recoil, skilled weapon
⚠️ Requires recoil control
✅ High damage potential
DPS: ~112 | TTK: ~0.80s
Good AoE, utility weapon for team play
✅ Great for: Team utility
✅ Objective control
DPS: ~172 | TTK: ~0.86s
3-shot kill, great secondary weapon
✅ High damage sidearm
✅ Forgiving for beginners
DPS: ~210 | TTK: ~0.57s
AR-style accuracy and power, meta pick
✅ Great for: Ranked play
✅ Balanced performance
DPS: ~193 | TTK: ~0.72s
70-round mag, very strong suppression
✅ Huge magazine
✅ Great for suppression
DPS: ~187 | TTK: ~0.72s
47-round mag, accurate LMG
✅ Easier recoil control
✅ Beginner friendly
DPS: ~240 | TTK: ~0.30s
Fastest TTK, burst fire shotgun
✅ Highest burst damage
⚠️ Very short range
DPS: ~275 | TTK: ~0.52s
📈 Rising
Highest sustained DPS, spin-up required
✅ Highest sustained DPS
⚠️ Spin-up time required
DPS: ~168 | TTK: ~0.78s
Great secondary burst, mobility advantage
✅ Mobility + burst damage
✅ Great finisher weapon
DPS: ~180 | TTK: ~0.85s
📉 Falling
Damage nerfs hit hard in Season 7
⚠️ Nerfed in Season 7
✅ Still good for destruction