Cloaking Device
LightMediumSpecialization
A Light turns nearly invisible (undetectable when standing still) to flank, steal, revive, or escape. S11 nerfed cloak — minimum duration ~13s → ~11s and energy now drains fast at run speed and above — so a cloaked enemy who keeps moving quickly burns their meter and is more exposed.
Counter A Sonar Grenade or Proximity Sensor pings their position, and any damage instantly decloaks them. Cloak makes a loud sound on activation and while moving, so listen and pre-fire common angles. S11 punishes cloaking on the move: an enemy pushing at run speed drains cloak quickly and reveals sooner, so bait aggressive cloak entries and hold tight angles — the biggest threat now is a patient, stationary ambusher.