S
Healing Beam
Medium
A beam that gives health directly to another teammate
Still S-tier but slightly less dominant as DMAT and Shockwave offer viable alternatives
- Pairs with
- Defibrillator, Jump Pad, AKM, CB-01
- Counter
- Focus the healer first, use burst damage
- Skill
- Low floor · High ceiling
A
Dematerializer
Medium
A tool that temporarily dematerializes physical surfaces in the arena, allowing any contestant to see or pass through them. It can also make these surfaces rematerialize.
S10 restored 3 charges, and patch 11.6.0 cut the cooldown from 20s to 15s while removing the raise time. The faster cycle makes aggressive wall-cutting and quick escape routes more practical.
- Pairs with
- FCAR, Breach Drill, Defibrillator
- Counter
- Watch for shimmer effect, pre-fire common spots
- Skill
- Medium floor · Very High ceiling
A
Shockwave
Medium
Throw an orb that creates a shockwave on impact, knocking opponents and objects away from the blast.
Patch 11.7.0 adds a two-second glitch on enemy players Shockwave hits, so Mesh Shield, Cloak, and Dash can be interrupted on a clean hit. Players are treating it as a real combat tool, but the glitch still skips Dome and other deployables, and Healing Beam remains the default ranked Medium spec.
- Pairs with
- FCAR, Chimera XB, Hover Pad, Jump Pad
- Counter
- Lockbolt limits knockback distance, ranged engagement
- Skill
- Medium floor · Very High ceiling
B
Guardian Turret
Medium
Deployable AI-controlled assault rifle
Patch 11.6.0 improved setup time, durability, and retrieval: activation 3.5s to 3s, health 280 to 300, and remote-destruction cooldown 17.5s to 10s. It is a stronger hold tool, though its post-patch meta position is still settling.
- Pairs with
- APS Turret, Explosive Mine, Goo Grenade
- Counter
- Glitch Grenade, explosives, or shoot from range
- Skill
- Low floor · Medium ceiling