S
Winch Claw
Heavy
Launches a chain claw that latches on to objects or contestants, pulling them in closer to you
S11 trimmed its close-range kill power — victim minimum stun 0.25→0.1s and destination lock on arrival 0.15→0.1s — while letting the user act sooner after a grab (0.25→0.1s). Still Heavy's signature gap-closer and Cashout-theft tool, just less of a guaranteed point-blank kill, and the user side feels snappier. Hit-reg bugs on pulled and fast-moving targets were also fixed.
- Pairs with
- SA1216, Flamethrower, RPG-7
- Counter
- Break line of sight, use obstacles
- Skill
- Medium floor · High ceiling
A
Mesh Shield
Heavy
A projected shield that blocks from the front only, creating a shoot-through cover for teammates.
Rectangle warriors unite - S9 buffed HP 750→850 + blocks Winch Claw. HHM meta cornerstone
- Pairs with
- Dome Shield, Lewis Gun, Barricade, RPG-7
- Counter
- Flank inside shield, use Glitch Grenade
- Skill
- Low floor · Medium ceiling
A
Charge N Slam
Heavy
A charge to propel you forward to break through walls and obstacles, or to slam the ground if activated in the air. Deals damage to opponents.
The bulldozer - wallhack express for bonk enthusiasts
- Pairs with
- Sledgehammer, RPG-7, C4
- Counter
- Dodge the charge, punish the recovery
- Skill
- Low floor · High ceiling
B
Goo Gun
Heavy
Shoots blobs of goo that solidify on impact; useful for creating defenses
The cement mixer - now blocks dashes and grapples, even more oppressive
- Pairs with
- Goo Grenade, Pyro Grenade, Flamethrower
- Counter
- Fire damage, explosives, or just go around
- Skill
- Medium floor · Very High ceiling