WHAT TO DOHeavy C4 and the KS-23 lose some pressure. Grappling Hook cycles faster, FAMAS reaches stronger damage breakpoints, and most melee weapons become easier or more rewarding to connect with.
WHY IT MATTERSHeavy players get fewer C4 drops during a Cashout fight. Use each charge more deliberately and expect longer windows where enemy Heavy players cannot repeat the setup.
Exact patch note+
Cooldown increased from 30 seconds to 45 seconds.
Nerfweapon · Heavy
KS-23
KS-23 damage drops after its Season 11 spike
Damage110→
104
WHY IT MATTERSSome close-range damage combos require more commitment, but long-range chip damage should feel similar. The gun is weaker without being reset to its pre-11.0 state.
Exact patch note+
Damage reduced from 110 to 104. Maximum-range damage is kept roughly consistent through a falloff multiplier adjustment.
What got stronger
Buffs
7
Buffspecialization · Light
Grappling Hook
Grappling Hook is available one second sooner
Cooldown7s→
6s
WHY IT MATTERSGrapple routes and disengages come back about 14 percent faster. Test more aggressive repositioning without changing your existing muscle memory.
Exact patch note+
Cooldown decreased from 7 seconds to 6 seconds.
Buffweapon · Heavy
BFR Titan
BFR damage increases to 90
Damage88→
90
WHY IT MATTERSThe revolver gets a small consistency bump. Re-test its damage breakpoints if you previously dropped it for stronger Heavy options.
Exact patch note+
Damage increased from 88 to 90.
Buffweapon · Medium
FAMAS
FAMAS gains one damage per bullet
Damage23→
24
WHY IT MATTERSA one-point buff matters across three-round bursts and improves several shots-to-kill breakpoints. The FAMAS deserves another test in Medium rifle loadouts.
Exact patch note+
Damage increased from 23 to 24.
Buffweapon · Light
Dagger
Dagger lunges farther and connects more reliably
Lunge4.5m→
5m
WHY IT MATTERSClosing the last half-meter should feel less punishing. Backstabs at maximum lunge distance should also register more consistently.
Exact patch note+
Primary and secondary lunge distance increased from 4.5 meters to 5 meters, with supporting speed and sweep timing adjustments.
Buffweapon · Medium
Dual Blades
Dual Blades regain reach, precision, and deflect movement
Precision angle8 degrees→
9 degrees
Primary lunge4.5m→
5m
WHY IT MATTERSThe weapon should feel less sticky and less passive. Re-test aggressive Deflect approaches and stationary Cross Slash openers.
Exact patch note+
Precision angle increases from 8 to 9 degrees, primary lunge returns from 4.5 meters to 5 meters, movement while Deflecting increases by 25 percent, and Cross Slash now lunges from a standstill at full stamina.
Buffweapon · Medium
Riot Shield
Riot Shield gets reach, precision, and a damage breakpoint
Primary damage82→
83
Primary lunge4.25m→
5m
WHY IT MATTERSPrecise hits are easier and primary attacks now reach the 83 damage breakpoint. The shield remains defensive, but it should punish space more reliably.
Exact patch note+
Precision angle increases from 9 to 10 degrees, lunge distance increases from 4.25 meters to 5 meters, primary damage increases from 82 to 83, and Shield Bash can lunge from a standstill at full stamina.
Buffweapon · Heavy
Spear
Spear damage rebounds across both attacks
Precise primary74→
82
Secondary sequence75/100/125→
75/125/150
WHY IT MATTERSSeason 11's initial damage reduction was too severe. The Spear again rewards precise primary hits and finishing the full secondary sequence.
Exact patch note+
Precise primary damage increases from 74 to 82, base primary damage rises from 55 to 57, and the secondary sequence changes from 75/100/125 to 75/125/150.
What feels better to use
Quality of life
1
Quality of lifeui · All
Damage numbers
Optional damage numbers now appear by enemy health bars
WHY IT MATTERSTurn it on while testing weapons or learning burst damage. It gives immediate confirmation without changing combat rules.
Exact patch note+
The first version of the Damage Number system can be enabled or disabled in settings.
What should work properly now
Fixes
4
Fixgadget · Heavy
Dome Shield
Friendly melee attacks no longer damage Dome Shield
WHY IT MATTERSMelee teammates can fight inside your Dome without accidentally burning its health.
Exact patch note+
A bug that let teammates damage a friendly Dome Shield with melee attacks was fixed.
Fixgameplay · All
Quick Melee Kick
Kick works with Melee Aim Assist disabled
WHY IT MATTERSPlayers who disable melee aim assist should get the intended full-stamina Kick behavior.
Exact patch note+
The Kick now triggers when Melee Aim Assist is disabled, and ordinary Quick Melee no longer causes unintended knockback.
Fixgameplay · All
Goo walls
Goo walls should spawn more reliably
WHY IT MATTERSDefensive goo placements should fail less often during fights and objective holds.
Exact patch note+
An issue that sometimes prevented goo walls from spawning properly was fixed.
Fixui · All
Controller equipment wheel
Opening both wheels no longer locks weapons and gadgets
WHY IT MATTERSController players should no longer lose access to weapons or gadgets after overlapping the two wheels.
Exact patch note+
The gray-screen lockout caused by opening the Equipment Wheel and Ping Wheel together on controller was fixed.