PATCH 11.3.0

THE FINALS 11.3.0 patch notes

THE FINALS Update 11.3.0 nerfs C4 uptime and KS-23 damage, buffs Grappling Hook, BFR, FAMAS, Dagger, Dual Blades, Riot Shield, and Spear, and adds optional damage numbers beside enemy health bars.

2 nerfs
7 buffs
0 reworks
1 QOL
4 fixes

WHAT TO DOHeavy C4 and the KS-23 lose some pressure. Grappling Hook cycles faster, FAMAS reaches stronger damage breakpoints, and most melee weapons become easier or more rewarding to connect with.

WHAT CHANGED

The changes players should know

Full official notes ↗

What got weaker

Nerfs

2
Nerf gadget · Heavy

C4

C4 takes 15 seconds longer to recharge

Cooldown 30s 45s

WHY IT MATTERSHeavy players get fewer C4 drops during a Cashout fight. Use each charge more deliberately and expect longer windows where enemy Heavy players cannot repeat the setup.

Exact patch note

Cooldown increased from 30 seconds to 45 seconds.

Nerf weapon · Heavy

KS-23

KS-23 damage drops after its Season 11 spike

Damage 110 104

WHY IT MATTERSSome close-range damage combos require more commitment, but long-range chip damage should feel similar. The gun is weaker without being reset to its pre-11.0 state.

Exact patch note

Damage reduced from 110 to 104. Maximum-range damage is kept roughly consistent through a falloff multiplier adjustment.

What got stronger

Buffs

7
Buff specialization · Light

Grappling Hook

Grappling Hook is available one second sooner

Cooldown 7s 6s

WHY IT MATTERSGrapple routes and disengages come back about 14 percent faster. Test more aggressive repositioning without changing your existing muscle memory.

Exact patch note

Cooldown decreased from 7 seconds to 6 seconds.

Buff weapon · Heavy

BFR Titan

BFR damage increases to 90

Damage 88 90

WHY IT MATTERSThe revolver gets a small consistency bump. Re-test its damage breakpoints if you previously dropped it for stronger Heavy options.

Exact patch note

Damage increased from 88 to 90.

Buff weapon · Medium

FAMAS

FAMAS gains one damage per bullet

Damage 23 24

WHY IT MATTERSA one-point buff matters across three-round bursts and improves several shots-to-kill breakpoints. The FAMAS deserves another test in Medium rifle loadouts.

Exact patch note

Damage increased from 23 to 24.

Buff weapon · Light

Dagger

Dagger lunges farther and connects more reliably

Lunge 4.5m 5m

WHY IT MATTERSClosing the last half-meter should feel less punishing. Backstabs at maximum lunge distance should also register more consistently.

Exact patch note

Primary and secondary lunge distance increased from 4.5 meters to 5 meters, with supporting speed and sweep timing adjustments.

Buff weapon · Medium

Dual Blades

Dual Blades regain reach, precision, and deflect movement

Precision angle 8 degrees 9 degrees
Primary lunge 4.5m 5m

WHY IT MATTERSThe weapon should feel less sticky and less passive. Re-test aggressive Deflect approaches and stationary Cross Slash openers.

Exact patch note

Precision angle increases from 8 to 9 degrees, primary lunge returns from 4.5 meters to 5 meters, movement while Deflecting increases by 25 percent, and Cross Slash now lunges from a standstill at full stamina.

Buff weapon · Medium

Riot Shield

Riot Shield gets reach, precision, and a damage breakpoint

Primary damage 82 83
Primary lunge 4.25m 5m

WHY IT MATTERSPrecise hits are easier and primary attacks now reach the 83 damage breakpoint. The shield remains defensive, but it should punish space more reliably.

Exact patch note

Precision angle increases from 9 to 10 degrees, lunge distance increases from 4.25 meters to 5 meters, primary damage increases from 82 to 83, and Shield Bash can lunge from a standstill at full stamina.

Buff weapon · Heavy

Spear

Spear damage rebounds across both attacks

Precise primary 74 82
Secondary sequence 75/100/125 75/125/150

WHY IT MATTERSSeason 11's initial damage reduction was too severe. The Spear again rewards precise primary hits and finishing the full secondary sequence.

Exact patch note

Precise primary damage increases from 74 to 82, base primary damage rises from 55 to 57, and the secondary sequence changes from 75/100/125 to 75/125/150.

What feels better to use

Quality of life

1
Quality of life ui · All

Damage numbers

Optional damage numbers now appear by enemy health bars

WHY IT MATTERSTurn it on while testing weapons or learning burst damage. It gives immediate confirmation without changing combat rules.

Exact patch note

The first version of the Damage Number system can be enabled or disabled in settings.

What should work properly now

Fixes

4
Fix gadget · Heavy

Dome Shield

Friendly melee attacks no longer damage Dome Shield

WHY IT MATTERSMelee teammates can fight inside your Dome without accidentally burning its health.

Exact patch note

A bug that let teammates damage a friendly Dome Shield with melee attacks was fixed.

Fix gameplay · All

Quick Melee Kick

Kick works with Melee Aim Assist disabled

WHY IT MATTERSPlayers who disable melee aim assist should get the intended full-stamina Kick behavior.

Exact patch note

The Kick now triggers when Melee Aim Assist is disabled, and ordinary Quick Melee no longer causes unintended knockback.

Fix gameplay · All

Goo walls

Goo walls should spawn more reliably

WHY IT MATTERSDefensive goo placements should fail less often during fights and objective holds.

Exact patch note

An issue that sometimes prevented goo walls from spawning properly was fixed.

Fix ui · All

Controller equipment wheel

Opening both wheels no longer locks weapons and gadgets

WHY IT MATTERSController players should no longer lose access to weapons or gadgets after overlapping the two wheels.

Exact patch note

The gray-screen lockout caused by opening the Equipment Wheel and Ping Wheel together on controller was fixed.

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