THE FINALS Update 11.6.0 buffs the AKM, ARN-220, BFR Titan, Cerberus 12GA, Dagger, Dual Blades, Recurve Bow, Riot Shield, Spear, Guardian Turret, Evasive Dash, and Dematerializer, nerfs the KS-23 and M11, and ships quality of life fixes to Lockbolt and XP-54.
WHAT TO DOSeveral close and mid range weapons got stronger while the KS-23 loses long range reach and the M11 loses accuracy, so retest your engagement ranges with those guns. Guardian Turret, Evasive Dash, and Dematerializer all get faster cooldowns and are worth trying again.
WHY IT MATTERSThe KS-23 falls off sooner and hits softer past 12 meters. Push closer or pick a different Heavy shotgun for mid range fights.
Exact patch note+
Damage falloff multiplier decreased from 0.675 to 0.58. Falloff start range decreased from 18m to 12m. Falloff end range decreased from 23m to 22m.
Nerfweapon · Light
M11
M11 recoil and dispersion increased
Hip fire recoilbaseline→
+75%
ADS recoilbaseline→
+25%
ADS airborne dispersionbaseline→
+120%
WHY IT MATTERSThe M11 is harder to control at range now, especially airborne. Fights past its intended close range distance get less reliable.
Exact patch note+
Hip fire recoil increased by approximately 75%. ADS recoil increased by approximately 25%. ADS bullet dispersion increased by 25% in most movement stances and by 120% while airborne.
What got stronger
Buffs
12
Buffweapon · Medium
AKM
AKM damage increased from 20 to 21
Damage20→
21
WHY IT MATTERSRetest AKM kill times against Medium and Heavy targets, since this closes the gap with the FAMAS and FCAR.
Exact patch note+
Damage per shot increased from 20 to 21.
Buffweapon · Light
ARN-220
ARN-220 fires faster and reloads quicker
Fire rate725 RPM→
750 RPM
Quick reload0.75s→
0.66s
Empty reload2.73s→
2.7s
WHY IT MATTERSGive the ARN-220 another look against the XP-54 and M11, its main SMG competitors.
Exact patch note+
Fire rate increased from 725 RPM to 750 RPM. Quick reload time decreased from 0.75s to 0.66s. Empty reload time decreased from 2.73s to 2.7s.
Buffweapon · Heavy
BFR Titan
BFR Titan hits harder at range
Damage falloff multiplier0.65→
0.7
WHY IT MATTERSTest the BFR at the longer engagement ranges it is meant to dominate.
Exact patch note+
Damage falloff multiplier increased from 0.65 to 0.7, increasing damage at range.
Buffweapon · Heavy
Cerberus 12GA
Cerberus 12GA pellet damage increased
Damage per pellet8→
9
Full shot damage104→
117
WHY IT MATTERSRecheck the Cerberus's close range kill time now that a full shot deals more damage.
Exact patch note+
Damage per pellet increased from 8 to 9, raising a full shot's damage from 104 to 117.
Buffweapon · Light
Dagger
Dagger damage and lunge range increased
Primary base damage42→
49
Primary precise damage60→
70
Backstab base damage75→
85
Backstab damage337→
340
Backstab lunge duration0.22s→
0.32s
WHY IT MATTERSThe Dagger should connect more reliably now. Retest close range duels and backstab timing.
Exact patch note+
Primary attack base damage increased from 42 to 49 and precise hit damage from 60 to 70, with lunge duration increased from 0.15s to 0.22s. Backstab base damage increased from 75 to 85 and backstab damage from 337 to 340, with lunge duration increased from 0.22s to 0.32s.
Buffweapon · Medium
Dual Blades
Dual Blades precise hits easier to land
Precision zone angle9 degrees→
12 degrees
WHY IT MATTERSExpect more consistent precise hits on the second swing of a Dual Blades combo.
Exact patch note+
Primary attack precision zone angle increased from 9 to 12 degrees, making precise hits easier to land, especially on the second strike.
Buffweapon · Light
Recurve Bow
Recurve Bow max draw damage increased
Max draw damage124→
126
WHY IT MATTERSRecheck Quick Melee follow up combos against Lights, since this restores damage lost from the earlier Quick Melee change.
Exact patch note+
Damage per shot at max draw increased from 124 to 126. Base damage per shot remains 60.
Buffweapon · Medium
Riot Shield
Riot Shield primary and Shield Bash damage increased
Primary base damage58→
60
Primary precise damage83→
86
Primary lunge distance4.25m→
5m
Shield Bash damage40→
50
Shield Bash environmental damage50→
100
WHY IT MATTERSThe Riot Shield can trade more in melee now while keeping its defensive role. Retest Shield Bash against destructible cover.
Exact patch note+
Primary attack base damage increased from 58 to 60 and precise hit damage from 83 to 86, and lunge distance increased from 4.25m to 5m. Shield Bash damage increased from 40 to 50 and environmental damage from 50 to 100, with lunge duration increased from 0.5s to 0.6s.
Buffweapon · Medium
Spear
Spear lunge range and hit sweep increased
Lunge distance5m→
6.5m
Lunge duration0.3s→
0.45s
Spin attack reset delay0.2s→
0.35s
WHY IT MATTERSThe Spear should catch fast moving targets more often now. Retest chasing down Lights and keeping a spin attack chain alive.
Exact patch note+
Primary attack damage sweep box size increased by 60%. Lunge distance increased from 5m to 6.5m, lunge duration increased from 0.3s to 0.45s, and lunge speed increased by 50%. Secondary spin attack reset delay increased from 0.2s to 0.35s to make it easier to keep the sequence going.
Buffspecialization · Medium
Dematerializer
Dematerializer cooldown cut and raise time removed
Cooldown20s→
15s
Raise time0.1s→
0s
WHY IT MATTERSDematerializer is worth trying again as a Medium specialization, since it comes back faster and deploys instantly.
Exact patch note+
Cooldown decreased from 20s to 15s per charge. Item raise time decreased from 0.1s to 0s.
Buffspecialization · Light
Evasive Dash
Evasive Dash cooldown reduced
Cooldown6.5s→
6s
WHY IT MATTERSEvasive Dash regains a bit of the uptime it lost in an earlier balance pass.
Exact patch note+
Cooldown decreased from 6.5s to 6s per charge.
Buffspecialization · Heavy
Guardian Turret
Guardian Turret activates faster, has more health, and recalls quicker
Activation time3.5s→
3s
Health280→
300
Remote retrieval cooldown17.5s→
10s
WHY IT MATTERSGuardian Turret is more durable and easier to redeploy. Worth another look as a Heavy specialization at higher skill levels.
Exact patch note+
Activation time decreased from 3.5s to 3s. Health increased from 280 to 300. Cooldown for retrieving the turret remotely decreased from 17.5s to 10s. Cooldown when picking it up by hand stays 3s, and cooldown when it is destroyed stays 35s.
What feels better to use
Quality of life
2
Quality of lifeweapon · Light
XP-54
XP-54 recoil pattern and airborne dispersion fixed
Airborne ADS dispersionbaseline→
-8%
WHY IT MATTERSFull magazine dumps should feel more consistent, especially while jumping.
Exact patch note+
Fixed the recoil curve so the pattern no longer jumps down when the full magazine is emptied in a single burst. Decreased bullet dispersion in ADS while airborne by 8%.
Quality of lifegadget · Medium
Lockbolt
Lockbolt reloads faster
Reload animation duration2.2s→
1.75s
WHY IT MATTERSLockbolt cycles back into action quicker between placements.
Exact patch note+
Reload animation duration decreased from 2.2s to 1.75s. The point where ammo restocks during the reload moved from 1.3s to 1.1s to match.
What should work properly now
Fixes
3
Fixweapon · Medium
Dual Blades
Dual Blades deflect and environmental damage bugs fixed
Imprecise deflect damage modifier0%→
20%
Precise deflect damage modifier20%→
0%
WHY IT MATTERSRetest Dual Blades deflect timing, since the precise center angle now blocks more and the wide angle blocks less than before.
Exact patch note+
Fixed an issue where not all primary attacks dealt a consistent 25 environmental damage. Fixed an issue where the wide angle deflect blocked damage completely instead of the center of the deflect radius: imprecise deflect angle damage modifier changed from 0% to 20%, and precise deflect angle damage modifier changed from 20% to 0%.
Fixgadget · Heavy
Winch Claw
Winch Claw attach without pulling bug fixed
WHY IT MATTERSWinch Claw pulls should land more reliably now.
Exact patch note+
Fixed a rare case where the Winch Claw could attach to a target without pulling it.
Fixgameplay · All
Kyoto stairs
Kyoto stair collision fixed
WHY IT MATTERSMovement through Kyoto's stairwells should be more reliable.
Exact patch note+
Improved stair collision on Kyoto to remove instances where Contestants could fall through stairs, and fixed a spot where players could get stuck between a cliff and bamboo.