PATCH 11.6.0

THE FINALS 11.6.0 patch notes

THE FINALS Update 11.6.0 buffs the AKM, ARN-220, BFR Titan, Cerberus 12GA, Dagger, Dual Blades, Recurve Bow, Riot Shield, Spear, Guardian Turret, Evasive Dash, and Dematerializer, nerfs the KS-23 and M11, and ships quality of life fixes to Lockbolt and XP-54.

2 nerfs
12 buffs
0 reworks
2 QOL
3 fixes

WHAT TO DOSeveral close and mid range weapons got stronger while the KS-23 loses long range reach and the M11 loses accuracy, so retest your engagement ranges with those guns. Guardian Turret, Evasive Dash, and Dematerializer all get faster cooldowns and are worth trying again.

WHAT CHANGED

The changes players should know

Full official notes ↗

What got weaker

Nerfs

2
Nerf weapon · Heavy

KS-23

KS-23 loses damage and range at distance

Damage falloff multiplier 0.675 0.58
Falloff start range 18m 12m
Falloff end range 23m 22m

WHY IT MATTERSThe KS-23 falls off sooner and hits softer past 12 meters. Push closer or pick a different Heavy shotgun for mid range fights.

Exact patch note

Damage falloff multiplier decreased from 0.675 to 0.58. Falloff start range decreased from 18m to 12m. Falloff end range decreased from 23m to 22m.

Nerf weapon · Light

M11

M11 recoil and dispersion increased

Hip fire recoil baseline +75%
ADS recoil baseline +25%
ADS airborne dispersion baseline +120%

WHY IT MATTERSThe M11 is harder to control at range now, especially airborne. Fights past its intended close range distance get less reliable.

Exact patch note

Hip fire recoil increased by approximately 75%. ADS recoil increased by approximately 25%. ADS bullet dispersion increased by 25% in most movement stances and by 120% while airborne.

What got stronger

Buffs

12
Buff weapon · Medium

AKM

AKM damage increased from 20 to 21

Damage 20 21

WHY IT MATTERSRetest AKM kill times against Medium and Heavy targets, since this closes the gap with the FAMAS and FCAR.

Exact patch note

Damage per shot increased from 20 to 21.

Buff weapon · Light

ARN-220

ARN-220 fires faster and reloads quicker

Fire rate 725 RPM 750 RPM
Quick reload 0.75s 0.66s
Empty reload 2.73s 2.7s

WHY IT MATTERSGive the ARN-220 another look against the XP-54 and M11, its main SMG competitors.

Exact patch note

Fire rate increased from 725 RPM to 750 RPM. Quick reload time decreased from 0.75s to 0.66s. Empty reload time decreased from 2.73s to 2.7s.

Buff weapon · Heavy

BFR Titan

BFR Titan hits harder at range

Damage falloff multiplier 0.65 0.7

WHY IT MATTERSTest the BFR at the longer engagement ranges it is meant to dominate.

Exact patch note

Damage falloff multiplier increased from 0.65 to 0.7, increasing damage at range.

Buff weapon · Heavy

Cerberus 12GA

Cerberus 12GA pellet damage increased

Damage per pellet 8 9
Full shot damage 104 117

WHY IT MATTERSRecheck the Cerberus's close range kill time now that a full shot deals more damage.

Exact patch note

Damage per pellet increased from 8 to 9, raising a full shot's damage from 104 to 117.

Buff weapon · Light

Dagger

Dagger damage and lunge range increased

Primary base damage 42 49
Primary precise damage 60 70
Backstab base damage 75 85
Backstab damage 337 340
Backstab lunge duration 0.22s 0.32s

WHY IT MATTERSThe Dagger should connect more reliably now. Retest close range duels and backstab timing.

Exact patch note

Primary attack base damage increased from 42 to 49 and precise hit damage from 60 to 70, with lunge duration increased from 0.15s to 0.22s. Backstab base damage increased from 75 to 85 and backstab damage from 337 to 340, with lunge duration increased from 0.22s to 0.32s.

Buff weapon · Medium

Dual Blades

Dual Blades precise hits easier to land

Precision zone angle 9 degrees 12 degrees

WHY IT MATTERSExpect more consistent precise hits on the second swing of a Dual Blades combo.

Exact patch note

Primary attack precision zone angle increased from 9 to 12 degrees, making precise hits easier to land, especially on the second strike.

Buff weapon · Light

Recurve Bow

Recurve Bow max draw damage increased

Max draw damage 124 126

WHY IT MATTERSRecheck Quick Melee follow up combos against Lights, since this restores damage lost from the earlier Quick Melee change.

Exact patch note

Damage per shot at max draw increased from 124 to 126. Base damage per shot remains 60.

Buff weapon · Medium

Riot Shield

Riot Shield primary and Shield Bash damage increased

Primary base damage 58 60
Primary precise damage 83 86
Primary lunge distance 4.25m 5m
Shield Bash damage 40 50
Shield Bash environmental damage 50 100

WHY IT MATTERSThe Riot Shield can trade more in melee now while keeping its defensive role. Retest Shield Bash against destructible cover.

Exact patch note

Primary attack base damage increased from 58 to 60 and precise hit damage from 83 to 86, and lunge distance increased from 4.25m to 5m. Shield Bash damage increased from 40 to 50 and environmental damage from 50 to 100, with lunge duration increased from 0.5s to 0.6s.

Buff weapon · Medium

Spear

Spear lunge range and hit sweep increased

Lunge distance 5m 6.5m
Lunge duration 0.3s 0.45s
Spin attack reset delay 0.2s 0.35s

WHY IT MATTERSThe Spear should catch fast moving targets more often now. Retest chasing down Lights and keeping a spin attack chain alive.

Exact patch note

Primary attack damage sweep box size increased by 60%. Lunge distance increased from 5m to 6.5m, lunge duration increased from 0.3s to 0.45s, and lunge speed increased by 50%. Secondary spin attack reset delay increased from 0.2s to 0.35s to make it easier to keep the sequence going.

Buff specialization · Medium

Dematerializer

Dematerializer cooldown cut and raise time removed

Cooldown 20s 15s
Raise time 0.1s 0s

WHY IT MATTERSDematerializer is worth trying again as a Medium specialization, since it comes back faster and deploys instantly.

Exact patch note

Cooldown decreased from 20s to 15s per charge. Item raise time decreased from 0.1s to 0s.

Buff specialization · Light

Evasive Dash

Evasive Dash cooldown reduced

Cooldown 6.5s 6s

WHY IT MATTERSEvasive Dash regains a bit of the uptime it lost in an earlier balance pass.

Exact patch note

Cooldown decreased from 6.5s to 6s per charge.

Buff specialization · Heavy

Guardian Turret

Guardian Turret activates faster, has more health, and recalls quicker

Activation time 3.5s 3s
Health 280 300
Remote retrieval cooldown 17.5s 10s

WHY IT MATTERSGuardian Turret is more durable and easier to redeploy. Worth another look as a Heavy specialization at higher skill levels.

Exact patch note

Activation time decreased from 3.5s to 3s. Health increased from 280 to 300. Cooldown for retrieving the turret remotely decreased from 17.5s to 10s. Cooldown when picking it up by hand stays 3s, and cooldown when it is destroyed stays 35s.

What feels better to use

Quality of life

2
Quality of life weapon · Light

XP-54

XP-54 recoil pattern and airborne dispersion fixed

Airborne ADS dispersion baseline -8%

WHY IT MATTERSFull magazine dumps should feel more consistent, especially while jumping.

Exact patch note

Fixed the recoil curve so the pattern no longer jumps down when the full magazine is emptied in a single burst. Decreased bullet dispersion in ADS while airborne by 8%.

Quality of life gadget · Medium

Lockbolt

Lockbolt reloads faster

Reload animation duration 2.2s 1.75s

WHY IT MATTERSLockbolt cycles back into action quicker between placements.

Exact patch note

Reload animation duration decreased from 2.2s to 1.75s. The point where ammo restocks during the reload moved from 1.3s to 1.1s to match.

What should work properly now

Fixes

3
Fix weapon · Medium

Dual Blades

Dual Blades deflect and environmental damage bugs fixed

Imprecise deflect damage modifier 0% 20%
Precise deflect damage modifier 20% 0%

WHY IT MATTERSRetest Dual Blades deflect timing, since the precise center angle now blocks more and the wide angle blocks less than before.

Exact patch note

Fixed an issue where not all primary attacks dealt a consistent 25 environmental damage. Fixed an issue where the wide angle deflect blocked damage completely instead of the center of the deflect radius: imprecise deflect angle damage modifier changed from 0% to 20%, and precise deflect angle damage modifier changed from 20% to 0%.

Fix gadget · Heavy

Winch Claw

Winch Claw attach without pulling bug fixed

WHY IT MATTERSWinch Claw pulls should land more reliably now.

Exact patch note

Fixed a rare case where the Winch Claw could attach to a target without pulling it.

Fix gameplay · All

Kyoto stairs

Kyoto stair collision fixed

WHY IT MATTERSMovement through Kyoto's stairwells should be more reliable.

Exact patch note

Improved stair collision on Kyoto to remove instances where Contestants could fall through stairs, and fixed a spot where players could get stuck between a cliff and bamboo.

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