Bernal
A town under the Peña de Bernal monolith: narrow cobblestone streets and rooftops.
Tip Fights funnel through narrow streets. Rooftop routes and cutting through walls open the flanks.
Ranked variants (S11)Standard Issue, Suspended Structures
Fangwai City
Elevated walkways, dense apartment blocks, riverfront views and gardens.
Tip Long walkway sightlines meet tight apartment fights, so carry something that works at both ranges.
Ranked variants (S11)Standard Issue
Fortune Stadium
A streamlined urban arena with a sector for each sponsor and highly vertical spaces. Added in Season 4.
Tip Height wins fights here. Jump Pads, Ziplines and Grappling Hook let you take the high ground fast.
Ranked variants (S11)Standard Issue
Galaxy Estates
A COMETA space-habitat suburb with center speed tunnels, anti-gravity columns and destructible towers. Added in Season 11.
Tip Rotate through the speed tunnels and anti-gravity columns. Destroyed towers reshape the routes mid-round.
Ranked variants (S11)Standard Issue
Kyoto
Kyoto 1568: interwoven temples, gardens and bamboo forests with big height changes. The Moving Platforms variant is temporarily disabled in 12.0.0.
Tip There are hidden routes under the buildings, so check below you as well as above when you hold a cashout.
Ranked variants (S11)Moving Platforms, Standard Issue, Suspended Structures
Las Vegas
Glitz and glam with tight, close-knit gameplay. In 12.0.0 Embark said goodbye for now to the original Las Vegas map and brought back Las Vegas Sandstorm.
Tip Close quarters reward short-range weapons and quick trades. Clear rooms as a team.
Ranked variants (S11)Sandstorm, Standard Issue
Las Vegas Stadium
Each sponsor has taken over a casino and rebuilt it in its own style. In 12.0.0: reworked power positions and sight lines across the Center, OSPUZE Casino and ALFA ACTA Casino.
Tip Every casino zone plays differently. Learn the entry routes into each sponsor zone.
Ranked variants (S11)Sandstorm, Standard Issue
NOZOMI/CITADEL
A split arena: VAIIYA’s precise towers on one side and CNS’s iridescent chaos on the other.
Tip It swings from tight corridors to wide-open ground, so plan your crossing before you leave cover.
Ranked variants (S11)Standard Issue
SYS$HORIZON
A glitchy neon city in the game show’s loading realm, with voxel bridges and glitched geometry. The Foggy Night condition is temporarily disabled in 12.0.0.
Tip Voxel bridges make long, exposed crossings. Smoke them or cross where you have cover.
Ranked variants (S11)Standard Issue