M60
Fully automatic light machine gun
The M60 is a Heavy-class LMG in THE FINALS Season 10, currently ranked strong (A-tier) by community sentiment and pick rate. It deals 20 body damage and 30 on a headshot at 580 RPM with a 1.34s time-to-kill against a Medium (250 HP) target (13 body shots). The forgiving LMG.
M60 stats (Season 10)
| Class | Heavy |
|---|---|
| Category | LMG |
| Body damage | 20 |
| Headshot damage | 30 (1.5x) |
| Magazine | 70 |
| Fire rate | 580 RPM |
| Effective range | Mid |
| TTK vs Light (150 HP) | 0.72s |
| TTK vs Medium (250 HP) | 1.34s |
| TTK vs Heavy (350 HP) | 1.86s |
| Shots to kill (body) | 8 vs Light · 13 vs Medium · 18 vs Heavy |
| Special | Large magazine LMG, reliable sustained fire |
Strengths
- The M60 has a higher damage output at close distances than the Lewis Gun.
- The M60 has the second largest magazine size in the game, being able to fire for 7 seconds. This magazine size is only beaten by the M134 Minigun.
- For total firing time, it is beaten by the Flamethrower and M134 Minigun.
Weaknesses
- The M60 has more extreme damage falloff, leaving the Lewis Gun the better choice for longer range engagements.
- The M60 has a longer reload than most heavy weapons, to compensate for the magazine size.
How to use it
- Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the M60.
- An M60 user should plan ahead for a tactical reload while firing, since the reload makes for a long downtime. Usually, the M60 can outlast any opponent, meaning the opponent will be out of ammunition well before the M60 user needs to reload.
- Generally, you should only reload the M60 after you have eliminated nearby contestants, or if you have less than 20 bullets.
Community verdict
The forgiving LMG. Seventy rounds of sustained fire with smooth recoil. It's a minigun that shoots straight without the spin-up.
Season 10 status
Unchanged
Weapon properties
- Ranged — Strikes targets by aiming and firing at them from a distance.
- Automatic Fire — Continues to fire automatically until the trigger is released.
- Aim Down Sights — Has iron sights that significantly increase accuracy when used.
- Full Reload — Replaces the entire magazine in one animation on reload.
- Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.
- Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
- Critical Hit — Critically hits on headshots, applying a damage multiplier.
- Mid Range Falloff — Deals reduced damage when hitting targets at a moderate distance (falloff starts at less than 30m).
- Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.
Frequently asked
Is the M60 good in THE FINALS Season 10?
The M60 is a strong (A-tier) Heavy-class weapon in THE FINALS Season 10. The forgiving LMG. Seventy rounds of sustained fire with smooth recoil. It's a minigun that shoots straight without the spin-up.
What is the M60's TTK in THE FINALS?
The M60 has a 1.34s time-to-kill against a Medium (250 HP) target, 0.72s vs Light (150 HP), and 1.86s vs Heavy (350 HP), firing body shots. Headshots lower these numbers.
How many shots does the M60 take to kill?
At 20 body damage, the M60 downs a Light (150 HP) in 8 body shots, a Medium (250 HP) in 13, and a Heavy (350 HP) in 18. Headshots deal 30 damage and reduce the shot count.
What class is the M60 in THE FINALS?
The M60 is a Heavy-class weapon (LMG) in THE FINALS Season 10.
What is the best M60 loadout?
For full builds that pair well with the M60, see the current Season 10 meta loadouts at thefinalsloadout.com/loadouts, and compare its TTK against every other weapon at /ttk.