SA1216
Rapid-fire, semi-automatic shotgun with a quad-tube magazine
The SA1216 is a Heavy-class Shotgun in THE FINALS Season 10, currently ranked strong (A-tier) by community sentiment and pick rate. It deals 72 body damage at 190 RPM with a 0.95s time-to-kill against a Medium (250 HP) target (4 body shots). Still deletes Mediums in under a second if you hold corners.
SA1216 stats (Season 10)
| Class | Heavy |
|---|---|
| Category | Shotgun |
| Body damage | 72 |
| Headshot damage | — |
| Magazine | 16 |
| Fire rate | 190 RPM |
| Effective range | Close |
| TTK vs Light (150 HP) | 0.60s |
| TTK vs Medium (250 HP) | 0.95s |
| TTK vs Heavy (350 HP) | 1.26s |
| Shots to kill (body) | 3 vs Light · 4 vs Medium · 5 vs Heavy |
| Special | 4x4 tube system, close-range powerhouse |
Strengths
- A single tube (four shots) of the SA1216 can deal up to 300 damage if hit well, eliminating a Light or Medium build.
- Compared to the Model 1887, the SA1216 has the advantage of firing much faster (and automatically firing) and having a full magazine reload rather than shell reloading.
- The SA1216's accuracy is mostly unaffected by moving, and does not need to aim down sights to attain maximum accuracy. This makes it possible to strafe around an opponent while hip-firing at them, all while maintaining high accuracy.
Weaknesses
- High pellet dispersion means that enemies that are not close to the user will not take much damage from a shot.
- The SA1216 has a hard time taking out traps from a safe distance, such as explosive mines being difficult to deal enough damage to from outside of its radius.
How to use it
- An SA1216 user should take care, when pausing their fire, to preferably end on a multiple of four. Having less than four shots available in a burst can be very punishing. This mindset takes some practice to get used to.
- If paired with the Winch Claw, you can bring opponents close to you, and utilize the relatively fast fire rate of the SA1216 to quickly kill your enemies.
Community verdict
Still deletes Mediums in under a second if you hold corners. Starlight Hollow is its playground. But outside close quarters you're a walking liability.
Season 10 status
Unchanged
Weapon properties
- Ranged — Strikes targets by aiming and firing at them from a distance.
- Automatic Fire — Continues to fire automatically until the trigger is released.
- Burst Fire — Fires four shots quickly, then switches to the next barrel.
- Multi-Shot — Releases multiple rounds at the same time with each shot, each dealing minor damage.
- Stable Accuracy — Keeps a stable accuracy (pellet spread), even while moving and going airborne.
- Full Reload — Replaces the entire magazine in one animation on reload.
- No Aiming Down Sights — Has iron sights, but using them does not affect accuracy (pellet spread).
- Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
- Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.
- No Critical Hit — Does not critically hit for increased damage, even if the target was struck on the head.
Frequently asked
Is the SA1216 good in THE FINALS Season 10?
The SA1216 is a strong (A-tier) Heavy-class weapon in THE FINALS Season 10. Still deletes Mediums in under a second if you hold corners. Starlight Hollow is its playground. But outside close quarters you're a walking liability.
What is the SA1216's TTK in THE FINALS?
The SA1216 has a 0.95s time-to-kill against a Medium (250 HP) target, 0.60s vs Light (150 HP), and 1.26s vs Heavy (350 HP), firing body shots. Headshots lower these numbers.
How many shots does the SA1216 take to kill?
At 72 body damage, the SA1216 downs a Light (150 HP) in 3 body shots, a Medium (250 HP) in 4, and a Heavy (350 HP) in 5.
What class is the SA1216 in THE FINALS?
The SA1216 is a Heavy-class weapon (Shotgun) in THE FINALS Season 10.
What is the best SA1216 loadout?
For full builds that pair well with the SA1216, see the current Season 10 meta loadouts at thefinalsloadout.com/loadouts, and compare its TTK against every other weapon at /ttk.