FCAR
Heavy tactical assault rifle
The FCAR is a Medium-class Assault Rifle in THE FINALS Season 10, currently ranked meta-defining (S-tier) by community sentiment and pick rate. It deals 23 body damage and 34.5 on a headshot at 540 RPM with a 1.11s time-to-kill against a Medium (250 HP) target (11 body shots). Default best weapon on Medium after the S10 RPM buff.
FCAR stats (Season 10)
| Class | Medium |
|---|---|
| Category | Assault Rifle |
| Body damage | 23 |
| Headshot damage | 34.5 (1.5x) |
| Magazine | 25 |
| Fire rate | 540 RPM |
| Effective range | Mid |
| TTK vs Light (150 HP) | 0.67s |
| TTK vs Medium (250 HP) | 1.11s |
| TTK vs Heavy (350 HP) | 1.67s |
| Shots to kill (body) | 7 vs Light · 11 vs Medium · 16 vs Heavy |
| Special | The benchmark assault rifle, balanced and reliable |
Strengths
- The FCAR has a higher immediate damage output than the comparable AKM, though it has a smaller magazine size.
Weaknesses
- The FCAR's small magazine size means it often has moments of downtime.
- The FCAR's damage begins to fall off at moderate distances, and falls off severely at long distances. Additionally, due to bullet dispersion, it becomes more difficult to hit the target consistently.
How to use it
- Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the FCAR.
Community verdict
Default best weapon on Medium after the S10 RPM buff. There's a reason half the lobby is running it.
Season 10 status
Buffed. Buffed in Season 10 Launch: Rate of fire increased from 520 RPM to 540 RPM.
Weapon properties
- Ranged — Strikes targets by aiming and firing at them from a distance.
- Automatic Fire — Continues to fire automatically until the trigger is released.
- Aim Down Sights — Has optical sights and iron sights that significantly increase accuracy when used.
- Full Reload — Replaces the entire magazine in one animation on reload.
- Variable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.
- Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
- Critical Hit — Critically hits on headshots, applying a damage multiplier.
- High Range Falloff — Deals reduced damage when hitting targets at long distances (falloff starts beyond 30m).
- Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.
Frequently asked
Is the FCAR good in THE FINALS Season 10?
The FCAR is a meta-defining (S-tier) Medium-class weapon in THE FINALS Season 10. Default best weapon on Medium after the S10 RPM buff. There's a reason half the lobby is running it.
What is the FCAR's TTK in THE FINALS?
The FCAR has a 1.11s time-to-kill against a Medium (250 HP) target, 0.67s vs Light (150 HP), and 1.67s vs Heavy (350 HP), firing body shots. Headshots lower these numbers.
How many shots does the FCAR take to kill?
At 23 body damage, the FCAR downs a Light (150 HP) in 7 body shots, a Medium (250 HP) in 11, and a Heavy (350 HP) in 16. Headshots deal 34.5 damage and reduce the shot count.
What class is the FCAR in THE FINALS?
The FCAR is a Medium-class weapon (Assault Rifle) in THE FINALS Season 10.
What is the best FCAR loadout?
For full builds that pair well with the FCAR, see the current Season 10 meta loadouts at thefinalsloadout.com/loadouts, and compare its TTK against every other weapon at /ttk.