Best Medium Builds

Season 12 · Patch 12.0.0 · Guide reviewed

Start with FCAR Aggro for a squad that needs healing, revives and a way to rotate together. Choose a Dematerializer setup when opening an unexpected angle matters more than healing. The right build fills the gap in your team.

FCAR Aggro

S-tier
Weapon
FCAR
Specialization
Healing Beam
Gadgets
Defibrillator, Jump Pad, Goo Grenade

Make the play

  1. Take a covered angle beside your front line, with a way back out.
  2. Fire when your team has pressure; switch to healing when a teammate can safely keep the fight going.
  3. Use cover before attempting the revive. Plan the next rotation before the room becomes a demolition site.

Where it falls short

Healing and shooting compete for your attention. If the squad splits up, much of this setup's value goes with it.

When to swap

Goo Grenade → APS Turret. Consider it when projectile pressure keeps interrupting your hold. You give up the ability to make a fresh wall of cover.

Other reserve options

Data Reshaper, CB-01 Repeater. Swap availability depends on your game mode.

Demat Aggressor

A-tier

Make a door where the defenders expected a wall. Use this when the obvious entrance keeps getting watched.

Weapon
FCAR
Specialization
Dematerializer
Gadgets
Defibrillator, Jump Pad, Flashbang
Tactics and swaps

Make the play

  1. Pick an entry and a retreat before opening the surface.
  2. Let a teammate know which angle you are creating, then enter together.
  3. After the fight, regroup before chasing another opening.

Where it falls short

You trade away Healing Beam. A clever route is little help if you arrive alone or leave the squad exposed.

When to swap

Flashbang → Goo Grenade. Choose cover when the problem is crossing an exposed lane. You lose the flash for your entry.

Other reserve options: Data Reshaper, APS Turret. Swap availability depends on your game mode.

Heal Support

A-tier

Take the AKM version when you want the same support job with a different rifle. Stay alive long enough to help twice.

Weapon
AKM / P90
Specialization
Healing Beam
Gadgets
Defibrillator, Jump Pad, Goo Grenade
Tactics and swaps

Make the play

  1. Follow the fight from cover instead of leading every entry.
  2. Balance damage with healing; do not chase a teammate beyond a safe route.
  3. Recover the team, then use your mobility to leave a losing position.

Where it falls short

A revive in the open can cost another life. The support kit cannot rescue every bad push.

When to swap

Goo Grenade → Data Reshaper. Try it when hostile deployables are the obstacle. You trade flexible cover for an answer to equipment.

Other reserve options: APS Turret, FCAR, Model 1887. Swap availability depends on your game mode.

Chimera Duelist

A-tier

Use a new angle to set up your shot. This is the Dematerializer option for players who prefer the Chimera to a rifle.

Weapon
Chimera XB
Specialization
Dematerializer
Gadgets
Defibrillator, Goo Grenade, Jump Pad
Tactics and swaps

Make the play

  1. Choose a piece of cover beside the route you want to open.
  2. Create the angle, take the shot, then reset before the return fire arrives.
  3. Keep a path back to the squad instead of turning every opening into a chase.

Where it falls short

Missed shots and isolated entries leave little help for your team. There is no Healing Beam in this setup.

When to swap

Goo Grenade → APS Turret. Consider it for a more settled hold under projectile pressure. You lose portable cover for the next crossing.

Other reserve options: Data Reshaper, Pyro Grenade. Swap availability depends on your game mode.

Aerialist Shockwave

A-tier

Change the route, not just the gunfight. Try this when the squad wants more ways to move through a contested space.

Weapon
FCAR / Chimera XB
Specialization
Shockwave
Gadgets
Hover Pad, Jump Pad, Defibrillator
Tactics and swaps

Make the play

  1. Find where a new route would actually help the team.
  2. Place movement tools where teammates can reach them and have a landing plan.
  3. Save the displacement play for an opening you can follow up together.

Where it falls short

Two movement gadgets leave less room for cover or defensive equipment. Movement without a landing plan is just a longer mistake.

When to swap

Hover Pad → Goo Grenade. Take cover when the team already has enough routes. You give up one of this setup's movement options.

Other reserve options: Flashbang, Data Reshaper. Swap availability depends on your game mode.

CB-01 Anchor

B-tier

Hold a deliberate angle and support the player beside you. Choose this when you prefer paced shots to a sustained spray.

Weapon
CB-01 Repeater
Specialization
Healing Beam
Gadgets
Defibrillator, Jump Pad, APS Turret
Tactics and swaps

Make the play

  1. Set up with cover and a second angle to retreat to.
  2. Take your shots without drifting away from the teammate you are supporting.
  3. Move when the lane stops helping; do not defend an empty doorway.

Where it falls short

Close pressure can make an anchor position uncomfortable. Keeping a route out matters as much as choosing the first angle.

When to swap

APS Turret → Goo Grenade. Choose new cover when sightlines are the problem. You trade away your projectile-defense option.

Other reserve options: Data Reshaper, Gas Mine. Swap availability depends on your game mode.

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Frequently asked

Why can build tiers differ from weapon tiers?

These lists answer different questions. The weapon list ranks individual weapons; this guide keeps the curated team setups in their existing order. FCAR Aggro is a support starting point, not a claim that FCAR beats AKM. Heal Support offers the AKM with the same healing, revive and mobility core.

What changes when I load a build here?

The button opens this site's loadout tool with the primary weapon, specialization and three gadgets already selected. A weapon after the slash is an alternative; reserves are suggestions, not extra equipped slots. Apply your choices in THE FINALS yourself.

About these picks

These are editorial starting points, not measured win rates. Equipment and tiers follow our curated loadout catalog. Play sequences and swaps are our suggestions; your mode and teammates change the decision.

References: Embark's role guide and Season 12 changes. Compare individual weapons in the weapon tier list or TTK chart.

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