Light · 150 HP · Season 11

Best Light Builds

Choose from 5 Light builds. Load your setup, then explore the tactics and reserve swaps.

Patch11.11.0 UpdatedSep 13, 2026
S

Cloak Recon

Stealth flanker with a safe route, utility denial, and burst-heal support

Weapon
XP-54 / LH1
Specialization
Cloaking Device
Gadgets
Gateway Glitch Grenade H+ Infuser
Why it works & reserve swaps

Current thefinals.gg Season 11 usage (checked Aug 24) puts Cloaking Device + XP-54 + Gateway + H+ Infuser at the top of Light loadouts, with Glitch Grenade or Sonar Grenade filling the utility slot. LH1 is the longer-range variant. S11 reduced minimum cloak duration to about 11s and makes sprinting drain energy fastest, so approach slowly, use Gateway as the escape route, and commit only when the backline is exposed.

Reserves: Sonar Grenade, Vanishing Bomb, V9S, M11

A

Dash Meta

Aggressive flanker with high mobility and burst-heal support

Weapon
M11 / XP-54 / ARN-220
Specialization
Evasive Dash
Gadgets
Gateway Vanishing Bomb H+ Infuser
Why it works & reserve swaps

Core Light build confirmed by thefinals.gg/meta, Appoh 'META Loadouts' (10:22 Dash Light), JatsFPS, and Deltia's. H+ Infuser (~187 HP/s burst heal) appears in all three top Light builds and helps Light contribute sustain in H/M/L comps. Gateway doubles as a flank route and escape hatch. Swap Vanishing Bomb for Glitch Grenade on the XP-54/ARN-220 variants when shield and gadget denial matters. S11 reduced Dash to 2 charges, and patch 11.6.0 lowered its cooldown to 6s. Count your dashes and save one to disengage. A Medium's Data Reshaper can instantly disable a placed Gateway, so treat it as a strong but deniable route, not a guaranteed getaway.

Reserves: Glitch Grenade, Sonar Grenade, Frag Grenade, Breach Charge

A

Bow Picker

Elevation-shifting charge-shot picker, repositioning between every arrow

Weapon
Recurve Bow
Specialization
Grappling Hook
Gadgets
Breach Charge Glitch Grenade Frag Grenade
Why it works & reserve swaps

Bow thrives on charged headshots from unexpected perches. Grappling Hook replaces Dash because you need vertical mobility, not horizontal dash-strafes. Breach Charge opens fresh sightlines mid-fight, Glitch Grenade cancels enemy abilities before a follow-up shot, Frag finishes low-HP targets if they cloak after a hit. Bow is a high-skill B→A floor depending on pilot.

Reserves: Sonar Grenade, Goo Grenade, Smoke Grenade

B

Knife Carver

Close-range harasser who grapples onto targets for guaranteed hits

Weapon
Throwing Knives
Specialization
Grappling Hook
Gadgets
Breach Charge Glitch Grenade Frag Grenade
Why it works & reserve swaps

Knives have travel time and damage falloff, so Grappling Hook glues you to targets at point-blank where hits are deterministic. Dash doesn't buy you enough range on knives. Frag Grenade is the go-to finisher when a half-HP target cloaks or dashes away. High-skill carry weapon, not a braindead pick.

Reserves: Sonar Grenade, Smoke Grenade, Goo Grenade

B

Cloak Ambush

Cloak-and-dagger ambusher hunting isolated targets and backline Mediums

Weapon
Sword / Dagger
Specialization
Cloaking Device
Gadgets
Nullifier Breach Charge Vanishing Bomb
Why it works & reserve swaps

S11's Cloak rework favors exactly this build: energy now drains at minimum when you move slower than run speed and maximum at or above it, so a patient, stationary or crouched ambush is far more efficient than cloaking on the move - lean into the hunt-and-wait playstyle. Appoh's 'META Loadouts' video at 11:43 highlights this ambush build. The S11 melee rework rewards precision: land Sword/Dagger hits inside the central Precision zone for full damage (Sword 110 precise vs 71 glancing; Dagger backstab now 4.5× on a 0.65s charge), and remember a full-stamina enemy can Quick Melee you into a Kick that knocks you ~5m away - ambush from a blind angle rather than trading face-to-face. Nullifier is the reworked Stun Gun and fills the ambush interrupt slot, Breach Charge opens a surprise angle mid-cloak, Vanishing Bomb extends the reposition after a missed swing.

Reserves: Frag Grenade, Glitch Grenade, Throwing Knives

The best Light build in THE FINALS Season 11 is Cloak Recon: XP-54 / LH1 with the Cloaking Device specialization and Gateway, Glitch Grenade, H+ Infuser. Stealth flanker with a safe route, utility denial, and burst-heal support. These are all 5 meta Light loadouts (S to B-tier) for Patch 11.11.0, each with its weapon, specialization, gadgets, and why it works. For weapon rankings see the weapon tier list; for raw time-to-kill see the TTK chart.

Got a better Light build?

Save it to your library and help map the community meta. Takes about 20 seconds.

Frequently asked

What is the best Light build in THE FINALS Season 11?

The best Light build in THE FINALS Season 11 is Cloak Recon: XP-54 / LH1 with the Cloaking Device specialization and Gateway, Glitch Grenade, H+ Infuser. Stealth flanker with a safe route, utility denial, and burst-heal support

What is the best Light weapon in THE FINALS?

The top Light weapons in Season 11 are XP-54, M11, Recurve Bow, and Throwing Knives. The meta Light build, Cloak Recon, runs the XP-54. See the full weapon tier list at thefinalsloadout.com/meta-weapons.

What specialization is best for Light in THE FINALS?

Cloaking Device is the specialization on the top Light build (Cloak Recon) in Season 11. Each build below lists its specialization so you can match it to your playstyle.

What gadgets should I run on Light in THE FINALS?

The meta Light build, Cloak Recon, runs Gateway, Glitch Grenade, H+ Infuser. Every Light build below lists its three gadgets plus reserve swaps.

More build guides