S
Dash Meta
Aggressive flanker with high mobility and burst-heal support
- Specialization
- Evasive Dash
- Gadgets
- Gateway, Vanishing Bomb, H+ Infuser
- Reserves
- Glitch Grenade, Sonar Grenade, Frag Grenade, Breach Charge
Why it works Core Light build confirmed by thefinals.gg/meta, Appoh 'META Loadouts' (10:22 Dash Light), JatsFPS, and Deltia's. H+ Infuser (~187 HP/s burst heal) appears in all three top Light builds - it turns Light into a viable third slot in H/M/L comps rather than a pure solo duelist. Gateway doubles as flank route and escape hatch. Swap Vanishing Bomb → Glitch Grenade for the XP-54/ARN-220 variants (Glitch is mandatory tech vs Mesh Shield, Winch Claw, Healing Emitter, APS Turret). S11 nerfed Dash to 2 charges (6.5s cooldown each, down from 3 charges) - still the S-tier Light spec, but count your dashes and save one to disengage. Note a Medium's Data Reshaper can now instantly disable a placed Gateway, so treat it as a strong-but-deniable route, not a guaranteed getaway.
A
Cloak Recon
Stealth intel gatherer and backline disruptor
- Specialization
- Cloaking Device
- Gadgets
- Sonar Grenade, Glitch Grenade, Frag Grenade
- Reserves
- H+ Infuser, ARN-220, Gateway, Breach Charge
Why it works S11 nerfed Cloak: minimum duration ~13→~11s and energy now drains at a discrete rate - minimum below run speed, maximum at or above it. Play slow and stationary to make the cloak last; sprinting around burns it fast. Sonar Grenade and Glitch cover intel and ability denial; Breach Charge in reserves opens surprise flank angles mid-cloak.
A
Bow Picker
Elevation-shifting charge-shot picker, repositioning between every arrow
- Weapon
- Recurve Bow
- Specialization
- Grappling Hook
- Gadgets
- Breach Charge, Glitch Grenade, Frag Grenade
- Reserves
- Sonar Grenade, Goo Grenade, Smoke Grenade
Why it works Bow thrives on charged headshots from unexpected perches. Grappling Hook replaces Dash because you need vertical mobility, not horizontal dash-strafes. Breach Charge opens fresh sightlines mid-fight, Glitch Grenade cancels enemy abilities before a follow-up shot, Frag finishes low-HP targets if they cloak after a hit. Bow is a high-skill B→A floor depending on pilot.
B
Knife Carver
Close-range harasser who grapples onto targets for guaranteed hits
- Weapon
- Throwing Knives
- Specialization
- Grappling Hook
- Gadgets
- Breach Charge, Glitch Grenade, Frag Grenade
- Reserves
- Sonar Grenade, Smoke Grenade, Goo Grenade
Why it works Knives have travel time and damage falloff, so Grappling Hook glues you to targets at point-blank where hits are deterministic. Dash doesn't buy you enough range on knives. Frag Grenade is the go-to finisher when a half-HP target cloaks or dashes away. High-skill carry weapon, not a braindead pick.
B
Cloak Ambush
Cloak-and-dagger ambusher hunting isolated targets and backline Mediums
- Weapon
- Sword / Dagger
- Specialization
- Cloaking Device
- Gadgets
- Nullifier, Breach Charge, Vanishing Bomb
- Reserves
- Frag Grenade, Glitch Grenade, Throwing Knives
Why it works S11's Cloak rework favors exactly this build: energy now drains at minimum when you move slower than run speed and maximum at or above it, so a patient, stationary or crouched ambush is far more efficient than cloaking on the move - lean into the hunt-and-wait playstyle. Appoh's 'META Loadouts' video at 11:43 highlights this ambush build. The S11 melee rework rewards precision: land Sword/Dagger hits inside the central Precision zone for full damage (Sword 110 precise vs 71 glancing; Dagger backstab now 4.5× on a 0.65s charge), and remember a full-stamina enemy can Quick Melee you into a Kick that knocks you ~5m away - ambush from a blind angle rather than trading face-to-face. Nullifier is the reworked Stun Gun and fills the ambush interrupt slot, Breach Charge opens a surprise angle mid-cloak, Vanishing Bomb extends the reposition after a missed swing.