ARN-220
A tactical assault rifle with coupled mags for quick swaps in the heat of combat.
The ARN-220 is a Light-class Assault Rifle in THE FINALS Season 10, currently ranked meta-defining (S-tier) by community sentiment and pick rate. It deals 17 body damage and 25.5 on a headshot at 725 RPM with a 1.16s time-to-kill against a Medium (250 HP) target (15 body shots). Does everything well and nothing badly.
ARN-220 stats (Season 10)
| Class | Light |
|---|---|
| Category | Assault Rifle |
| Body damage | 17 |
| Headshot damage | 25.5 (1.5x) |
| Magazine | 30 |
| Fire rate | 725 RPM |
| Effective range | Mid |
| TTK vs Light (150 HP) | 0.66s |
| TTK vs Medium (250 HP) | 1.16s |
| TTK vs Heavy (350 HP) | 1.66s |
| Shots to kill (body) | 9 vs Light · 15 vs Medium · 21 vs Heavy |
| Special | Dual magazine system (0.75s swap) |
Strengths
- The ARN-220's dual magazine system allows the user to quickly return to full combat effectiveness by quickly swapping to the second magazine instead of fully reloading. This also gives the ARN-220 60 effective bullets, the highest magazine count of any Light-class weapon.
- The ARN-220 possesses competitive damage falloff values, especially when compared to other Assault Rifles like the AKM, making it more effective at longer ranges. This enables the user to play further away from danger while still consistently dealing high damage to enemies.
Weaknesses
- The ARN-220 has weaker close-range capabilities when compared to other popular Light class weapons like the M11 or XP-54, having a worse hipfire accuracy.
- It also lacks high burst damage, like what can be found with the SH1900, outside of repeated headshots. It instead excels at sustained damage dealt at a slightly longer range.
How to use it
- The user should always fire the weapon while aiming down sights unless the target is in extremely close proximity. Doing so will heavily increase accuracy.
- The user should play around cover and prioritize their engagements based on their magazine status.
- With both magazines available, the user has more potential to be aggressive. Switching between magazines once the first is expended takes very little time, and as such can be done with only a very brief lapse in combat or with only a moment behind cover.
- If the user has almost emptied their first magazine, they can dump the rest to swap to the second magazine, giving the user access to more bullets faster than if they reloaded the whole magazine.
- However, reloading the whole magazine is still relatively quick, so players may do that even if they have access to the second magazine.
Community verdict
Does everything well and nothing badly. The gun you pick when you don't want to think about your weapon choice.
Season 10 status
Unchanged
Weapon properties
- Ranged — Strikes targets by aiming and firing at them from a distance.
- Automatic Fire — Continues to fire automatically until the trigger is released.
- Aim Down Sights — Has iron sights and optical sights that significantly increase accuracy when used.
- Full Reload — Replaces the entire magazine in one animation on reload.
- Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.
- Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
- Critical Hit — Critically hits on headshots, applying a damage multiplier.
- High Range Falloff — Deals reduced damage when hitting targets at long distances (falloff starts beyond 30m).
- Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.
Frequently asked
Is the ARN-220 good in THE FINALS Season 10?
The ARN-220 is a meta-defining (S-tier) Light-class weapon in THE FINALS Season 10. Does everything well and nothing badly. The gun you pick when you don't want to think about your weapon choice.
What is the ARN-220's TTK in THE FINALS?
The ARN-220 has a 1.16s time-to-kill against a Medium (250 HP) target, 0.66s vs Light (150 HP), and 1.66s vs Heavy (350 HP), firing body shots. Headshots lower these numbers.
How many shots does the ARN-220 take to kill?
At 17 body damage, the ARN-220 downs a Light (150 HP) in 9 body shots, a Medium (250 HP) in 15, and a Heavy (350 HP) in 21. Headshots deal 25.5 damage and reduce the shot count.
What class is the ARN-220 in THE FINALS?
The ARN-220 is a Light-class weapon (Assault Rifle) in THE FINALS Season 10.
What is the best ARN-220 loadout?
For full builds that pair well with the ARN-220, see the current Season 10 meta loadouts at thefinalsloadout.com/loadouts, and compare its TTK against every other weapon at /ttk.