LH1
Semi-automatic battle rifle.
The LH1 is a Light-class Marksman Rifle in THE FINALS Season 10, currently ranked strong (A-tier) by community sentiment and pick rate. It deals 44 body damage and 88 on a headshot at 270 RPM with a 1.33s time-to-kill against a Medium (250 HP) target (6 body shots). S-tier if you're a headshot machine, C-tier if you're not.
LH1 stats (Season 10)
| Class | Light |
|---|---|
| Category | Marksman Rifle |
| Body damage | 44 |
| Headshot damage | 88 (2x) |
| Magazine | 15 |
| Fire rate | 270 RPM |
| Effective range | Mid-Long |
| TTK vs Light (150 HP) | 0.67s |
| TTK vs Medium (250 HP) | 1.33s |
| TTK vs Heavy (350 HP) | 1.78s |
| Shots to kill (body) | 4 vs Light · 6 vs Medium · 8 vs Heavy |
| Special | S7 damage buff maintained (40→42) |
Strengths
- The LH1 has a very strong headshot multiplier, dealing double the damage of a body shot.
- The LH1 can eliminate a Light contestant with two headshots, and requires one additional headshot for each step up in health class.
Weaknesses
- Very high bullet dispersion when hipfiring means the LH1 cannot reliably hit opponents when hipfiring, which is an issue at closer ranges.
- However, when the LH1 user is right on top of their opponent, they will still be able to easily land their shots through hipfiring.
How to use it
- Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the LH1.
- An LH1 user should attempt to step in and out of combat to safely be able to deal damage, approaching opponents from unexpected angles so that they cannot retaliate. The moments of cover also serve to reload the weapon.
Community verdict
S-tier if you're a headshot machine, C-tier if you're not. That 2x headshot multiplier rewards aim like no other Light weapon.
Season 10 status
Unchanged
Weapon properties
- Ranged — Strikes targets by aiming and firing at them from a distance.
- Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.
- Aim Down Sights — Has iron sights and optical sights that significantly increase accuracy when used.
- Full Reload — Replaces the entire magazine in one animation on reload.
- Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.
- Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
- Critical Hit — Critically hits on headshots, applying a damage multiplier.
- High Range Falloff — Deals reduced damage when hitting targets at long distances (falloff starts beyond 30m). For the LH1, this distance is relatively far, starting at 50 meters.
- Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.
Frequently asked
Is the LH1 good in THE FINALS Season 10?
The LH1 is a strong (A-tier) Light-class weapon in THE FINALS Season 10. S-tier if you're a headshot machine, C-tier if you're not. That 2x headshot multiplier rewards aim like no other Light weapon.
What is the LH1's TTK in THE FINALS?
The LH1 has a 1.33s time-to-kill against a Medium (250 HP) target, 0.67s vs Light (150 HP), and 1.78s vs Heavy (350 HP), firing body shots. Headshots lower these numbers.
How many shots does the LH1 take to kill?
At 44 body damage, the LH1 downs a Light (150 HP) in 4 body shots, a Medium (250 HP) in 6, and a Heavy (350 HP) in 8. Headshots deal 88 damage and reduce the shot count.
What class is the LH1 in THE FINALS?
The LH1 is a Light-class weapon (Marksman Rifle) in THE FINALS Season 10.
What is the best LH1 loadout?
For full builds that pair well with the LH1, see the current Season 10 meta loadouts at thefinalsloadout.com/loadouts, and compare its TTK against every other weapon at /ttk.