M26 Matter
A light and compact pump-action shotgun that uses box magazines.
The M26 Matter is a Light-class Special in THE FINALS Season 10, currently ranked strong (A-tier) by community sentiment and pick rate. It deals 121 body damage at 85 RPM with a 1.41s time-to-kill against a Medium (250 HP) target (3 body shots). Spread buff made it feel way better, and people are calling it underrated and crazy fun.
M26 Matter stats (Season 10)
| Class | Light |
|---|---|
| Category | Special |
| Body damage | 121 |
| Headshot damage | — |
| Magazine | 6 |
| Fire rate | 85 RPM |
| Effective range | Close-Mid |
| TTK vs Light (150 HP) | 0.71s |
| TTK vs Medium (250 HP) | 1.41s |
| TTK vs Heavy (350 HP) | 1.41s |
| Shots to kill (body) | 2 vs Light · 3 vs Medium · 3 vs Heavy |
| Special | 11x11 pellet spread |
Strengths
- The M26 Matter stays accurate even while moving or jumping, which helps when you're on the move in a fight.
- It does high damage up close, making it strong in close-range battles.
- The shotgun is great for tight spaces, where close-range combat is most common.
Weaknesses
- It doesn’t do extra damage for headshots, so you rely on hitting your target with the spread of pellets.
- Aiming down sights doesn’t make the shots more accurate, so it’s not as useful at long distances.
- The shotgun works best up close, and it’s not as effective at medium or long range.
How to use it
- Use the M26 Matter when you’re in close quarters, like hallways or small rooms, where you can take advantage of its damage.
- Keep moving during fights, as the weapon stays accurate while you're on the move.
- Aim for the center of your enemies when they're close to make sure most pellets hit for maximum damage.
Community verdict
Spread buff made it feel way better, and people are calling it underrated and crazy fun. Still an all-or-nothing close-range coinflip though. Hit perfect or die trying.
Season 10 status
Buffed. Buffed in Season 10 Launch: Pellet pattern radius decreased 10% (more accurate); environmental damage per pellet increased from 5 to 10 (total 55->99).
Weapon properties
- Ranged — Strikes targets by aiming and firing at them from a distance.
- Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.
- Multi-Shot — Releases multiple rounds at the same time with each shot, each dealing minor damage.
- Stable Accuracy — Keeps a stable accuracy (pellet spread), even while moving and going airborne.
- Full Reload — Replaces the entire magazine in one animation on reload.
- No Aiming Down Sights — Has iron sights, but using them does not affect accuracy (pellet spread).
- Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
- Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.
- No Critical Hit — Does not critically hit for increased damage, even if the target was struck on the head.
Frequently asked
Is the M26 Matter good in THE FINALS Season 10?
The M26 Matter is a strong (A-tier) Light-class weapon in THE FINALS Season 10. Spread buff made it feel way better, and people are calling it underrated and crazy fun. Still an all-or-nothing close-range coinflip though. Hit perfect or die trying.
What is the M26 Matter's TTK in THE FINALS?
The M26 Matter has a 1.41s time-to-kill against a Medium (250 HP) target, 0.71s vs Light (150 HP), and 1.41s vs Heavy (350 HP), firing body shots. Headshots lower these numbers.
How many shots does the M26 Matter take to kill?
At 121 body damage, the M26 Matter downs a Light (150 HP) in 2 body shots, a Medium (250 HP) in 3, and a Heavy (350 HP) in 3.
What class is the M26 Matter in THE FINALS?
The M26 Matter is a Light-class weapon (Special) in THE FINALS Season 10.
What is the best M26 Matter loadout?
For full builds that pair well with the M26 Matter, see the current Season 10 meta loadouts at thefinalsloadout.com/loadouts, and compare its TTK against every other weapon at /ttk.